Thank you for downloading Robocraft Royale and to everyone that participated in the alpha phase of our development. The game is in Early Access so please expect some glitches and kindly report errors to us via our forums. We are really excited for the next phases of Royale’s development in particular the Team gameplay update and performance upgrades, read below for the upcoming features section. Keep your eyes on the news feed for updates, and please go to our forums, Facebook, and Twitter to give us feedback and suggestions.
PILOTS - GO GET THAT CHEESE AND HAM TOASTY!
We’ve got a load of features on the horizon and we wanted to give you a window into the direction we’re taking the game. There’s a lot coming, and we hope you’re as excited as we are to add these new features as we move through early access.
A series of prototypes created by founding members of the Robocraft team
Keeping in line with RoboPass tradition (Can it be classified as a tradition on the second occasion?) we are first revealing the new spawn effects which are part of Robopass
We’re pleased to announce that RoboPass Season 2 is nearly upon us.
Weapon ranking, leaderboards, weapon & movement balancing. The first major update for Robocraft in 2019!
The big physics agility update is now live! Go and play it right now!
Welcome to February the 6th’s Dev Jam! This week we share details on movement physics overhauls, CPU progression system and remind you about this weeks Artbot Challenge
This months Recap details the weapon balance changes f+ma system and announces the winners for the Protonium challenge competition
Community balance changes, a new trailer and bug fixes are now live!
A community balance update will go live tomorrow!
See the upcoming physics changes to Rotor parts in action.
Hello everyone! We have just left maintenance and the latest weapon balance changes are now live.
The first balance update of 2019 is now live! It includes some nerfs, some buffs and weapon accuracy changes.
Hello everyone! The christmas jumpers have been packed away for another year and everyone is now back in the office ready to work on Robocraft for 2019. We hope you’ve all enjoyed the holidays!
RoboPass Season 1 is now live! Unlock awesome cosmetics from snowflake trails, neon cubes and fairy lights!
RoboPass is just one day away! You’ll soon be able to unlock new types of cosmetic items including the T5 Firework Seeker!
Hello Robocrafters!
It is but two days until RoboPass launches! Some of you may have been pretty eagle eyed during our first content tease drop for Robocraft!
RoboPass Season 1 will arrive in just a few days and we’ve already revealed a number of cosmetic unlocks… Today we’re revealing another new type of cosmetic!
Hello Robocrafters!
We are a few days away from the launch of our first ever RoboPass, currently set to go live on December 18th 2018!
We’ve announced tons of new cosmetics that will make their way into the game through this RoboPass which will be released next week. A couple of you have inquired about the balance of the parts with this update, so this DevJam hopes to answer some of those questions.
We have some great news about a major update coming before Christmas - ROBOPASS!
Hello Robocrafters!
We have some pretty big news to share very shortly but first you may be wondering who on earth has hijacked the Robocraft announcements section.
Dear Robocraft Community, First off, thank you to everyone that recently re-joined the community and all newcomers since we released the Infinity update. We’re really pleased that, on the whole, you liked the new direction.
Grab a deep discount on Lifetime Premium in our Autumn Sale. For a limited time, the price of Premium for Life has fall(en) by 30%.
After many months of hard work from our dedicated team, we’re incredibly happy to announce that the Infinity Update is out now. This free update for Robocraft brings with it many new features and improvements to your favourite Robo-building game.
We’re very excited to announce that the Infinity Update will be released this Wednesday, November 14th. The Infinity Update is the culmination of many months of hard work from the development team and brings with it a number of changes and gameplay improvements.
Hey all, If you’ve been following our Twitter or Facebook channels, our Steam page, or visited the Robocraft forums in the past week, you’ll have no doubt seen our daily Infinity Update announcements and reveals.
Hey there Robocrafters, Please note that we’ll be taking the game offline from 10:00 (UTC) for up to 1 hour on Monday November 5th so we can retire the Hallowfest event for another year.
Get Deep Discount on Lifetime Premium in our Halloween Sale. This Halloween we’re slash(er)ing 30% off Lifetime Premium!!! A no-brainer of a deal for all you ghouls and zombies!
Hey there Robocrafters, Please note that we’ll be taking the game offline from 09:30 AM (UTC+1) for up to 1 hour on Friday October 26th for maintenance.
Hey there Robocrafters, Please note that we’ll be taking the game offline from 09:00 AM (UTC+1) for up to four hours on Tuesday October 23rd for essential server infrastructure maintenance.
The season of the Robotic Witch is upon us as our annual Halloween-themed spooky in-game event Hallowfest has returned to Robocraft. For all the details of the event, and the update patch notes, read on… If you dare!!
The season of the Robotic Witch is almost upon us as our annual Halloween-themed spooky in-game event Hallowfest returns to Robocraft tomorrow, October 18th. For all the details of the event, read on… If you dare!!
If you’ve received a promotion code for use in Robocraft and are unsure how to redeem it, follow these simple steps. Login to Robocraft When loaded into the garage bay screen, press the ‘escape’ key on your keyboard Select ‘ENTER CODE’ Enter the promotional code in the box (Promo codes are case sensitive) Press CONFIRM to apply the code If the code is valid, you’ll see the following message: Press OK to receive your promotional items Enjoy your promotional items
Hey there Robocrafters, Please note that we’ll be taking the game offline from 10:00 AM (UTC+1) on Friday October 12th so we can apply a hotfix to the game. Please note that maintenance is expected to take up to one hour but could go on longer if we hit any issues when deploying the build.
Today, October 11th 2018, we released the first iteration of our new Campaign Mode for Robocraft. This early work-in-progress “first-draft” of Campaign has been added to Robocraft so we can get your valuable feedback on the new mode; allowing us to make the right design and development decisions that are important to you, our valued community of Robocrafters.
Hey there Robocrafters, Please note that we’ll be taking the game offline from 10:00 AM (UTC+1) on Thursday October 11th so we can add the exciting new Campaign Mode to Robocraft. Campaign Mode is a new single-player game mode where you fight against waves of AI controlled robots over 5 difficulty levels. Read our recent Dev Jam to find out more about Campaign Mode.
Hey there Robocrafters, Please note that we’ll be taking the game offline from 10:00 AM (UTC+1) on Wednesday October 3rd so we can add the new cardboard cubes and parts to Robocraft. These cubes will be available to any Robocraft player that purchases our new game CardLife on Steam. To find out more about these cubes, read our recent blog post.
Hey there Robocrafters, It is with great excitement to reveal that on October 11th, we’ll be releasing an early, first-draft version of the new Campaigns mode for you play. It’s incredibly important to us that we make Campaigns mode the best it can be for you and for that we will need your constructive feedback on the new mode.
Here at Freejam we specialize in creating positive gaming experiences through user-generated content (UGC). We’ve been doing that with Robocraft since 2013 and in just over a week’s time we’ll be releasing our next UGC game on Steam built entirely around cardboard - CardLife.
Hey there Robocrafters, As you know, last week’s new login system update didn’t go as well as we’d originally planned and hoped. Your incredibly valuable feedback on the update was key to us improving the player experience and reverting some of the changes we made.
Hey there Robocrafters, Please note that we’ll be taking the game offline from 09:00 AM (UTC+1) on Thursday 27th September so we can fix the remaining issues with player display names in Robocraft.
Dear Robocraft Community, here’s another Dev Jam to keep you up to date on everything that the Robocraft team is working on at the moment and to give you some exciting news about a new work-in-progress feature we hope to release on Steam in the next few weeks.
Hey there Robocrafters, If you’ve been active in the game recently, you’ll no doubt be aware that yesterday (September 17th), we rolled out a new website, forums and login system for Robocraft.
We’ve been busy bees here, working on updating Robocraft with a new login system, website and forums. All the hard work has now been completed and you can once again login to the game, visit the lovely new website to manage your game account online and post on the forums.
Hey there Robocrafters, The game is currently offline as we’re deploying a new Robocraft login system, website (this one), and forums. We expect maintenance to be completed by 13:00 (UTC+1)
It’s time to don your favorite overalls and open the toolbox as building Robots in Robocraft has just got a lot more advanced. Today’s update solely focuses on giving you more parts to build with; unlocking the potential to fine-tune your creations for maximum impact on the battlefield.
Producer Phil here with another Dev Jam to talk about the upcoming additions to Robocraft. In our next update we’ll be releasing new rods for you guys to craft with and new classes of cubes to further hone your robots towards the style of play you most enjoy.
There’s no Dev Jam this week, instead we wanted to let you know about some very important changes coming soon™ to your Robocraft account, the Robocraft website and forum. So think of this blog post as a Public Service Announcement (PSA) rather than a Dev Jam.
Hey there Robocrafters, it’s Hannah here! The whole team is hard at work implementing Tiers currently, so for this week’s Dev Jam we thought we’d do a spotlight on our Art Team. We’re currently made up of three artists: myself, Wu, and James.
While a majority of the team knuckle-down on the forthcoming Tiers and Infinity update for Robocraft, we’ve set aside a bit of time to add some Quality of Life (QoL) improvements to the game in the shape of new Robot Recoil and Camera feedback systems, audio improvements and damage indicators.
In this Dev Jam we’re going to focus on all the cool stuff the art, audio and indeed code teams are doing to make firing weapons and engaging in Robot fisticuffs feel awesome.
If you follow us on Twitter, you’ll have no doubt seen that we recently gave you the opportunity to vote on what the next BRAWL should be. Over the course of a week, we published a number of polls, giving you different BRAWL settings/rules to vote on. The results of those polls determined that you wanted a 10 v 10 Elimination with a max CPU of 1,500 and auto-heal off. So, that’s what we’ve done and you can play it now as it’s live in the game!
With the Tech Tree now live in Robocraft, our focus has now shifted on to the Tiers system. As we’re currently adding Tiers to the PC version of Robocraft Infinity, which will come to the Steam version when we upgrade it to the Infinity version, we wanted to give some more detail on how Tiers will work.
This Dev Jam will focus on our plans to upgrade the Steam/Launcher version of Robocraft to Robocraft Infinity. We will have another Dev Jam for you next week that will give more details on Tiers (No More Crates Phase 3) and other new features coming soon™.
Fancy saving some dosh on a selection of Robocraft DLC including Lifetime Premium? Well, from now until July 5th, you can save 25% on selected Robocraft DLC when purchasing it through Steam.
Today, June 19th 2018, we released Phase 2 in our series of planned updates to add new content and progression into Robocraft, and remove all loot crates from the game. This major update sees the welcome return of the Tech Tree to Robocraft, a new battle rewards system, improved Robot Factory, and the removal of ALL crates from the game. Alongside these big changes to your favourite Robot building and battling game we have made levelling-up quicker, improved scoring in battle, tweaked the balance on some parts, and fixed a few bugs too.
If you’ve been following Robocraft’s development recently, you’ll be aware that we’re removing Salvage Crates from the game, introducing loads of cool new features and re-imagining some fan favourites too. In our next update, Phase 2, we will be removing the last remnants of Salvage Crates from the game, adding Robit rewards for battle performance, Tech Points and a Tech Tree with which to spend them on.
After a short hiatus, BRAWL is back in-play and we’ve resurrected a fan favorite – the large team Elimination. We’ve increased the team sizes to 10 once more and turned off auto-heal; so you’re going to need some healing hands if your team is going to survive.
Hey Robocrafters, If you’ve been following the Robocraft news you’ll know that earlier this week we outlined our plans for Phases 2 and 3 of the “No More Crates” series of updates which will see us completely remove crates from Robocraft, introduce the Tech Tree (Phase 2) and Tiers (Phase 3) into the game along with lots more awesome features and content.
The community-hosted competitive Robocraft competition the “Robocraft World Cup” has returned for a second season and its bigger and better than before. If you’re a competitive player and want to represent your country to win some cool in-game items, sign-up today!
We just wanted to give you an update on Robocraft, outlining our immediate plans for the game which will see us completely removing crates and introducing some fan-favourite features and new cool stuff into Robocraft. Read on for the full lowdown.
If you’ve been following our social media and website updates, you’ll be well aware that we’re removing all forms of loot crates from Robocraft. We’ve always been clear that removing them from the game would be a massive undertaking and that it would take time; it isn’t simply a case of just turning them off. In order to get the changes to you quicker, we said that we would be removing them in stages (or as we’re calling them, phases).