Robopass Out Now!

RoboPass Season 2 is now live! Unlock awesome cosmeti items!

Hello Robocrafters!

RoboPass Season 2 is now live! Progress through 30 Grades to unlock awesome cosmetic items. This season is very much focused on several parts which have been present in Robocraft before, including the bunny pilot seat, jammers, radars and retro cubes!

There’s just one more item to reveal…

The Retro Mothership

Some veterans may remember this mothership bay from 2014! We have brought it back as an unlockable bay skin and edit area. Here is the classic old bay skin.

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And here is the classic retro edit area

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Over the past week we’ve revealed a bunch of unlockable cosmetic items here are just a few highlights:

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Emotigrams

We also announced an entirely brand new feature, the emotigrams, which provides a different way to communicate with team mates and the enemy.

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RoboPass will last three months and end on July the 1st at 11:00 UTC+0. This should give players plenty of time to progress through all the grades before RoboPass season 2 ends

RoboPass

This version of RoboPass is free for all players. They will be able to progress as standard through all grades but will only be able to unlock the following items for free.

  • Retro Cube
  • Bunny Holoflag
  • Cartoon Boom Explosion Death
  • Season 2 Holoflag
  • Heart Emotigram
  • 225,000 Robits
  • LOL Emotigram
  • Loot Crate Spawn

At any time, players of RoboPass will be able to purchase RoboPass Plus and their progress through the grades will be transferred to unlock any items they would have done up to their current grade

RoboPass plus

Available for $9.99 (or $4.99 for Premium For Life owners), RoboPass Plus owners will earn EXP to progress through all grades, they will unlock the items listed above from the free version and an additional number of cosmetics listed below:

  • Easter Egg Spawn
  • 22,500 Robits
  • Retro Edge Cube
  • Chicken Face Emotigram
  • Retro Corner Cube
  • Easter Egg Holoflag
  • Retro Inner Cube
  • Jammer Part Bundle
  • 100,000 Robits
  • Flower Vapour Trail
  • 150 Cosmic Credits
  • Spring Rod Part
  • Bunny Pilot Seat
  • 175,000 Robits
  • Spring Rod Part (Short)
  • 225 Cosmic Credits
  • Radar Part Bundle
  • Reciever Part Bundle
  • Retro mothership Bay Skin
  • 300,000 Robits
  • Warp Out Explosion Death
  • 300 Cosmic Credit Bundle
  • Warp In Spawn
  • Face Palm Emotigram
  • Egg launcher (Mortar)
  • Flipper part Bundle
  • 400 Cosmic Credit
  • Nuclear Explosion Death

Premium For Life Owners

Premium For Life owners will receive 50% off RoboPass plus and will also progress through grades at double the speed due to their double EXP perk.

Best of luck progressing through all the grades and unlocking all of these cosmetic items! This build also contains some significant changes to weapon and movement part balancing so we’ll be very interested in seeing what you think of these changes too!

See you on the battlefield

Build, Drive, Fight

ReelBigKris

RoboPass Season 2 Patch Notes

Additions/ Changes

  • Added Strut Diagonal 3d L/R short variants
  • RoboPass Season 2
  • Emotigrams
  • EAC update

Bug fixes

  • Fixed a bug that caused the weapon upgrade prompts to appear on max power weapons
  • Skis now turn correctly
  • Fixed an issue where swapping to another screen while weapon power/rank bar is animating, you’ll be stuck with visual effects looping
  • Copying a robot into a bay that requires an upgrade will set both bays to the same CPU limit
  • Fixed an issue where players were not receiving Robits when users play with their CRF robot
  • Fixed an issue where if you receive a ‘rate this robot’ dialogue after battle, the loadout slots in the info panel will be incorrect.
  • Clans can no longer have Chinese or Russian characters.
  • You can no longer select weapons in the robot info panel while in edit mode
  • Improvements to handling when reversing with tank tracks
  • Neon cube no longer appears in the tutorial inventory

Balance changes

We’ve made a bunch of changes in regards to balance. Most of the changes have been done to weapon and movement parts based upon the community feedback polls we’ve been running. Other changes have been made to make it easier to experiment with F=MA using light and heavy cubes by bringing their tier down to match that of medium cubes. This mean your light robot won’t be forced into higher tiers anymore. As well as all of this, we’ve made changes to increase the TTK (Time to Kill) which has addressed two requests from the community provided to us in the additional feedback section; Increase TTK and Give cubes more health.”

Read the full balance pass notes by clicking here

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