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Sneak peak at the minimap

Sneak peak at the minimap

Find your allies, your enemies, your Platoon, the enemy base, the ice lake, the edge of the map, your mum, your dad, your uncle, your girlfriend and even your pet fish, with the new HUD minimap and Enemy Radar system coming early next week.

Freejam has doubled up on expresso as our new Italian Jammer Michele has being doing overtime with his coding fingers to bring you this great new feature.

DETAILS:

  • Launching Tuesday next week (caveat: assuming all goes to plan)
  • Push ‘M’ to switch between zoomed in and out mode
  • Each map is a 2D representation of the level, so you can see the lie of the land from above
  • The map itself is slightly transparent so you still get a feel for what’s behind it, whilst the map remains clearly readable
  • Your Robot is shown with an arrow, and your camera facing is shown with a ‘view cone’
  • All allies are always rendered on the map as small blue hexagons
  • Bases are shown on the map also
  • Enemies are only shown on the map if you have an enemy radar
  • Higher level Enemy Radars who show more enemies as they have a greater range
  • Enemy Radar still points at nearest enemy as before

COMING SOON:

  • Radar Jammer cube x 5 levels
  • Radar Jammer makes you disappear from your enemies HUD map intermittently, i.e. they will flash on and off at randomised intervals
  • Powerful radars can see enemies with Jammers more often
  • Powerful jammers ensure you stay invisible to radars for longer
  • For the RC old schoolers, the Radar Jammer will use a modified version of the old RP Collector cube graphics for reasons of nostalgia
  • Radar Receivers will allow you to see the enemies that your allies can see, if they have an enemy radar
  • There will also be 5 x levels of Radar Receiver
  • Higher level Receivers will have a greater range, so your allies can be farther away from your whilst you still pick up thier Enemy radar signal

44 Comments

Leave A Reply
  1. QweSteR says
    18/04/2014, 10:49

    “Radar Jammer cube x 5 levels
    Radar Jammer makes you disappear from your enemies HUD map intermittently, i.e. they will flash on and off at randomised intervals
    Powerful radars can see enemies with Jammers more often
    Powerful jammers ensure you stay invisible to radars for longer
    For the RC old schoolers, the Radar Jammer will use a modified version of the old RP Collector cube graphics for reasons of nostalgia
    Radar Receivers will allow you to see the enemies that your allies can see, if they have an enemy radar
    There will also be 5 x levels of Radar Receiver
    Higher level Receivers will have a greater range, so your allies can be farther away from your whilst you still pick up thier Enemy radar signal”

    How long wait?

  2. JoshZeKiller says
    15/04/2014, 10:55

    the problem is that the minimap is blocking the way. it shud be in the bottom right corner and now it is right next to the crosshair

  3. AfrosaurusREX says
    14/04/2014, 11:01

    I’m sorry, but I just have to say this…
    Espresso*

  4. SnarlTheBeast says
    14/04/2014, 03:01

    Oi, Freejamers, I gots a question for you.

    I was watching a large bot I have repair after a gruesome battle, and I noticed how it was repairing. It seemed to repair in clumps, but not necessarily from front to back. If it was set to repair one block at a time randomly, there wouldn’t be as many “clumps” of blocks repairing at the same time. If you are so inclined, could you share the secrets of how Robocraft decides witch block to repair next?

    -Snarl

    • GRIFAbyte101 says
      14/04/2014, 07:17

      From what I’ve noticed, the blocks regenerate from the most recent destroyed block (before you die) all the way to the first destroyed block, in order of destruction but backwards.

      -GRIFAbyte101

  5. drawliphant says
    14/04/2014, 01:29

    the map needs to be transparent. that is the rule. otherwise don’t clutter my screen with it.

  6. zano187 says
    14/04/2014, 00:11

    now it will be possible even if they aren’t in the cap.

  7. zano187 says
    14/04/2014, 00:10

    Back when plasma first came out i had a game where my bot was critically damaged in the middle of the large mars map, we were being caped, so I aimed, fired, and all of a sudden 12 seconds later I got a kill and stopped the cap. The best plasma moment I have ever had.
    sadly we still lost but it was an awesome moment for me.

  8. QuakeShaker says
    13/04/2014, 20:24

    Please add new ways of movement like robotic legs or tracks!

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