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Balance Changes to Laser Weapons

Home FORUMS Announcements Patch Notes Balance Changes to Laser Weapons

This topic contains 0 replies, has 1 voice, and was last updated by  leftofnever 1 week, 2 days ago.

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    leftofnever
    Developer Jammer

    Hey all,
    We wanted to let you know that we’ve made the following balance changes to all Laser weapons in Robocraft.

    laser_balance_changes

    As de-gunning is what Lasers were good at, the recent health increase of big guns resulted in an indirect nerf to most Lasers.To compensate this, we have increased the damage per shot for most Laser weapons.

    We felt that smaller versions of Laser weren’t strong enough and were running out of energy way too slow and so their energy consumption and damage per shot has been increased more than the larger Lasers (in terms of percentage increase). We also wanted to make Lasers more different and so the inaccuracy was increased as well.

    The Laser Disintegrator damage per shot was increased; its Energy and Inaccuracy values have stayed the same as we felt they were in good spot already.

    As for the Leviathan, we felt it was way too similar to Rails in terms of doing heavy damage with every hit and running out of energy very fast. That’s why we have decreased its damage per shot and reduced its Energy consumption per shot to compensate this damage reduction.

    In order to see these changes, log out of Robocraft and log back in.

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