Plan Adapt Eliminate Now Live

Elimination mode returns and the Event System is added!

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Hello Robocrafters

We have now released the latest update “Plan, Adapt, Eliminate” to Robocraft!

This update contains the following core highlights

  • Event system added
  • Gravity added to each of the three planets
  • Elimination game mode added with 10 vs 10
  • Weapon balance changes

We did come across a few issues with our visibility condition for the event system. This meant that the fog was not behaving as expected. Certain parts could still be visible through even the thickest fog and lock on weapons were still able to target players through the fog. We were considering delaying this update once more to fix these issues. However as we had already delayed this build once and understand there is a lot of demand to play Elimination, we have decided to force our event system to always select “Clear skies” for all maps for now.

We hope to bring variable visibility conditions to the event system soon.

Additionally, we are aware that players are experiencing some server issues, the team responsible for the server are still working on these issues. I’d like to thank everyone who has reported the problems officially, sent output logs and screenshots. We really do hope that this can be resolved soon.

Event System

You’ll be told of the current map, game mode and its conditions BEFORE you even choose to join a game. This means you can select an appropriate robot for the situation.

The event viewer will display the following conditions

  • Map Name
  • Game Mode
  • Gravity
  • Visibility conditions (Currently set to clear at all times)
  • Auto healing active or disabled
  • Air density

The event system will refresh every hour at random so you have enough time to make adjustments to your robots or select one robot from your garage that will work with the current event conditions.

Elimination Returns!

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A highly requested game mode returns to Robocraft! When Elimination is selected from the event system, this game mode will come with a few other conditions which are not available in any other game mode.

  • The team size will increase to ten
  • Auto healing will be disabled
  • There will be no respawns

We will be keeping an eye on the performance of this game mode over the coming days. This includes any performance drops or even if there are more active players while this game mode is active. We know a lot of you have been really looking forward to playing this game mode and I hope you all enjoy it!

Alongside these updates are a round of balance changes based upon community feedback.

The full list of changes are below:

Nano

  • Increased Healing per Shot by 5% (BUFF)
  • Decreased Energy per Shot by 5% (BUFF)
  • Increased Projectile Speed by 10% (BUFF)

AEROFLAK

  • Decreased Damage per Stack by 2.5% (NERF)

SEEKER (T4 & T5)

  • Increased Projectile Range by 5% (BUFF)

TESLA

The Mass changes from the previous Feedback Form will be implemented in this patch.

  • T2 - 48 → 32
  • T3 - 60 → 40
  • T4 - 72 → 48

MOVEMENT PARTS

WHEEL

  • Increased Health by 5% (BUFF)
  • Increased Top Speed by 2.5% (BUFF)
  • Increased Agility (BUFF)

TANK

  • Increased Health by 5% (BUFF)
  • Increased Top Speed by 2.5% (BUFF)
  • Increased Agility (BUFF)

MECH

  • Increased Health by 5% (BUFF)
  • Increased Agility for Heavy bots (BUFF)
  • Increased Jump Height (BUFF)

SPRINTER

  • Increased Health by 5% (BUFF)
  • Increased Top Speed by 5% (BUFF)
  • Increased Agility (BUFF)
  • Increased Jump Height (BUFF)

INSECT

  • Increased Health by 5% (BUFF)
  • Increased Top Speed by 2.5% (BUFF)
  • Increased Agility (BUFF)
  • Increased Jump Height (BUFF)

The Mass changes from the previous Feedback Form will be implemented in this patch.

  • T3 - 160 → 120
  • T4 - 176 → 132

SKI

  • Increased Health by 5% (BUFF)
  • Increased Top Speed by 2.5% (BUFF)
  • The Mass changes from the previous Feedback Form will be implemented in this patch. 22.5 → 12.5

HOVER

  • Increased Top Speed by 2.5% (BUFF)
  • Increased Agility (BUFF)
  • Increased Optimum Carry Mass by 7.5% (BUFF)

ROTOR

  • Decreased Light bot Agility (NERF)
  • Increased Heavy bot Agility (BUFF)

WING

  • Increased Health by 2.5% (BUFF)
  • Increased Top Speed by 2.5% (BUFF)
  • Increased Agility (BUFF)

RUDDER

  • Increased Top Speed by 2.5% (BUFF)
  • Increased Agility (BUFF)
  • Increased Optimum Carry Mass by 2.5% (BUFF)

THRUSTER

  • Increased Top Speed by 2.5% (BUFF)
  • Decreased Spin-up Time (BUFF)

The Mass changes from the previous Feedback Form will be implemented in this patch.

  • T1 - 10 → 7.5
  • T2 - 12 → 9
  • T3 - 14 → 10.5
  • T4 - 16 → 12
  • T5 18 → 13.5

CUBES & MODULES

Helium

  • Increased Helium Health by 5% (BUFF)
  • The Lift changes from the previous Feedback Form will be implemented in this patch. 350 → 367.5

Light Cube

  • Increased Cube Health by 5% (BUFF)

Heavy Cube

  • Increased Cube Health by 5% (BUFF)
  • Decreased Blink Cooldown by 10% (BUFF)
  • Increased Blink Range by 10% (BUFF)
  • Ghost Module
  • Decreased Ghost Cost by 10% (BUFF)

EMP Module

  • Decreased EMP Cooldown by 10% (BUFF)

Window Maker Module

  • Decreased Window Cooldown by 10% (BUFF)
  • Increased Window Duration by 2.5 seconds (BUFF)

Additions

  • Event system added
  • Elimination Mode added to event system rotation

Matchmaking

  • Party MMR calculations updated to avoid high level parties gettign matched against low level players
  • Better team balancing by trying to balance MMR/Tier better across both teams where possible

AI

  • AI support player spotting
  • AI will no longer ‘disconnect’ when a player leaves

General

  • Improved load times when editing, selecting and creating robots
  • Balance changes to weapons and parts
  • Localisation adjustments (thanks to our Mods!)

Fixes

  • Fixed an error when trying to upgrade a max CPU bay
  • Cosmetics in robopass screen are now labelled as cosmetic instead of cube
  • clicking ‘Get robits’ in the insufficient funds dialogue will no longer cause an issue.
  • Robopass progress screen no longer appears at the end of custom games.

Thank you everyone for your patience for this update, we will be working to resolve the issues with the visibility condition over the coming days. So please stay tuned for further info. In the meantime, load up Robocraft and Build, Drive, Fight!

ReelBigKris

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