8 VS 8 Now Live!
8 VS 8 now live!
Hello Robocrafters!
Earlier this week we shared details that we will be temporarily increasing team size from 5 to 8! We received a large number of comments from players to make this happen and has been received positively from many players thus far!
Why are we doing this?
A vocal number of you had commented on increasing team size and we wanted to open this up to a wider number of players. We will be watching what players do, how many AI are placed into games and how many of you come to play Robocraft during this limited time event! If you want to see the team sizes increase, make sure you play this weekend and let us know what you think via social media and our forums.
Team Deathmatch has had a slight increase in kills required for victory due to the increase in team size. A team must now destroy 25 robots to win!
Do consider that there may be an increase to queue times and a possibility of more AI in games. We’ll be keeping track of these via our own tools throughout the weekend.
8 vs 8 ends on the 22nd of April, so go play it now!
In addition, we have also made some balance changes based on community feedback, see the details below:
WEAPONS
LASER
- No Changes
PLASMA
- 5% Decrease (NERF) in Damage per Shot
RAIL
- No Changes
NANO
- 5% Decrease (BUFF) in Energy per Shot
- 5% Increase (BUFF) In Projectile Speed
AEROFLAK
- 5% Increase (BUFF) in Damage per Shot
- 5% Increase (BUFF) in Damage per Stack
- 5% Decrease (BUFF) in Energy per Shot
- 5% Increase (BUFF) in Projectile Speed
SEEKER
- 5% Decrease (BUFF) in Energy per Shot for T3 Seeker
ION
- 10% Decrease (BUFF) in Energy per Shot
CHAINGUN
- 5% Increase (BUFF) in Damage per Shot
- Increase (BUFF) shot per second by 1
MORTAR
- 5% Increase (BUFF) in Damage per Shot
- 5% Decrease (BUFF) in Energy per Shot
TESLA
- 5% Increase (BUFF) in Health
- 5% Increase (BUFF) in Damage per Hit
MOVEMENT
WHEELS
- 5% Increase (BUFF) in Health
- 5% Increase (BUFF) In Top Speed
- Increase (BUFF) in Agility for Light Vehicles
TANK TRACKS
- 5% Increase (BUFF) in Health
- Increase (BUFF) In Agility for all Vehicles
MECH LEGS
- 5% Increase (BUFF) in Health
- Decrease (NERF) in Single leg Movement speed from 75% to 50%
SPRINTER LEGS
- 5% Increase (BUFF) In Top Speed
- Increase (BUFF) in Agility for Light Vehicles
- Increase (BUFF) Jump Height for all Vehicles
- Decrease (NERF) in Single leg Movement speed from 75% to 50%
INSECT LEGS
- 5% Increase (BUFF) in Health
- 5% Increase (BUFF) in Top Speed
- Increase (BUFF) In Agility for Light Vehicles
- Increase (BUFF) Jump Height for Light Vehicles
SKI
- 5% Increase (BUFF) in Health
- 5% Increase (BUFF) In Top Speed
HOVERS
- Increase (BUFF) Agility for all vehicles
- 5% Increase (BUFF) in Carry Mass
ROTORS
- 5% Decrease (NERF) In Top Speed
- Decrease (NERF) Agility for all Vehicles
- 5% Decrease (NERF) in Carry Mass
WINGS
- 5% Increase (BUFF) in Health
- 5% Increase (BUFF) in Top Speed
- Increase (BUFF) Agility for all vehicles
- 5% Increase (BUFF) in Carry Mass
RUDDER
- Increase (BUFF) Agility for all vehicles
- 5% Increase (BUFF) in Carry Mass
THRUSTER
- 5% Increase (BUFF) in Top Speed
- Increase (BUFF) Agility for all vehicles (Spin-Up Time Reduced)
PROPELLER
- 5% Increase (BUFF) in Top Speed
- Increase (BUFF) Agility for all vehicles (Spin-Up Time Reduced)
ADDITIONAL CHANGES
HEAVY CUBE
- 5% Increase (BUFF) In Health
ELECTROSHIELDS
- 5% Increase (BUFF) in Health
BLINK MODULE
- 10% Increase (BUFF) In Range
GHOST MODULE
- 10% Decrease (BUFF) in Energy Consumption
EMP MODULE
- 5% Increase (BUFF) in Deploy Range
WINDOWMAKER MODULE
- 10 second Decrease (BUFF) In Cooldown Time
- 2.5 Second Increase (BUFF) in Duration
Build, Drive, Fight
ReelBigKris