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No More Crates: Developer Update

No More Crates: Developer Update

Hey Robocrafters, We just wanted to give you an update on Robocraft, outlining our immediate plans for the game which will see us completely removing crates and introducing some fan-favourite features and new cool stuff into Robocraft. Read on for the full lowdown. TL:DR We ARE 100% removing crates ... Read On

No More Crates: Phase One Update

No More Crates: Phase One Update

If you’ve been following our social media and website updates, you’ll be well aware that we’re removing all forms of loot crates from Robocraft. We’ve always been clear that removing them from the game would be a massive undertaking and that it would take time; it isn’t... Read On

Elimination Battlegrounds Returns

Elimination Battlegrounds Returns

We’re revisiting a fan favourite with our latest BRAWL. It’s time to power-up your best battle-ready Robot and head into the warzone with the Elimination Battlegrounds BRAWL. We’ve upped the ante with larger 8 v 8 teamsizes and removed auto-heal – it’s going to be bruta... Read On

Feedback on Tiers

Feedback on Tiers

Dear Robocraft Community, In our last blog post on Boosts we proposed a few things that we planned to do as part of our overall ‘Loot Crate Removal’ work. A quick recap: Keep Boosts in at first, allowing us to focus on crate removal as a priority Add in 3 Tiers Circle back on Boosts after the crates... Read On

Feedback on Boosts!

Feedback on Boosts!

Dear Robocraft Community, So we seem to have made some good progress on our plans to remove crates by discussing the plans with the community and getting consensus on a number of changes. Here is a quick recap: 100% removal of all crates Replace with a Tech Tree and Tech Points to unlock parts Add R... Read On

No More Crates! – Community Feedback

No More Crates! – Community Feedback

#THECRATEESCAPE Dear Robocraft Community, Thank you so so much for all your feedback on Monday’s ‘Removing Crates’ blog post. It was amazing to see all the positive contributions from everyone. Myself and the dev team spent most of yesterday trawling over the feedback from as many sources as w... Read On

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