Freejam was founded in Portsmouth, UK by five guys with a solid belief in one simple game idea ‘Robocraft’. We pooled our combined 52 years of traditional games development experience, came up with great idea and by incorporating a new lean-start-up philosophy etched into our brains we were set free to innovate.
We created Freejam to prove truly amazing games can be created through experimentation and evolution. The ‘founding five’ are skilled and organised professional game developers who have embraced the indie way. We are small so we can react fast, listen to our players, make quick decisions, try new stuff out and sculpt our game super efficiently. In the same unrestrained way that musicians write songs, from a simple jam session with a few chords we will create a game that grows into a masterpiece over time with support from our players…
Our journey is a personal experience for the team and we will share our highs and lows with you all on our website and across social media (Facebook, Twitter and Reddit). Our approach relies on open and transparent interaction with our players – we simply can’t make this type of game without input from everyone. We don’t know where Robocraft is going to end up, nor do we know how long it will take, but to be honest that’s all part of the fun.
Give us your voice and help us make the most perfect computer game inspired by everyone.
| // Mark Simmons|
/ Design Jammer Ideas man, bossy and self proclaimed geek, you want mark on your team if only to hear him say once in a blue moon “ your idea is better than mine”, it means a lot.
| // Richard Turner|
/ Art Jammer If batman needed another sidekick in surf shorts it would be ric, he’s a sharp creative wiz, a joker and the worlds biggest critic. Weapon of choice – hair gel.
| // Brian O’Connor|
/ Code Jammer Like the mighty Samson, Brian gains his power from his long black hair. A witty Irish tongue dispatches fools swiftly, so be warned, Brian knows his stuff.
| // Edward Fowler|
/ Code Jammer Ed is a code machine. He’s quiet, and intensely fast, but deep beneath that facade lurks a soft hearted monster, we know this because we have seen him drunk.
| // Sebastiano Mandala|
/ Code Jammer His smooth Sicilian tones can catch you unawares, Seb is a formidable creative coder with argumentative skills to match – Go on ask his opinion on anything, we dare you.
Since its initial pre-Alpha release in 2013, Robocraft has evolved and progressed into an internationally played award-winning building game boasting over 9 million player created accounts. Robocraft won Indie Game of the Year in 2014, has become one of Steam’s most played games and continues to be discussed on various media far and wide.
Alongside Robocraft, the Freejam team has also been evolving and expanding – growing from a team consisting of only five founders to nearly 40 talented and experienced developers.