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DEVJAM – Art Team Spotlight

DEVJAM – Art Team Spotlight

  Hey there Robocrafters, it’s Hannah here! The whole team is hard at work implementing Tiers currently, so for this week’s Dev Jam we thought we’d do a spotlight on our Art Team. We’re currently made up of three artists: myself, Wu, and James. Each of us sat down and wrote a little bit about what it’s like working at a small indie developer, our backgrounds, how we got into the industry, and... Read On

Weapon Feedback HOTFIX – 1.9.2554

BUG FIXES: Light cube mass set to 2 kg. Vampire rudder mass set to 7.6 kg and Bat rudder mass set to 8.8 kg. Bat wing mass set to 11.7 kg. Rail gun ‘in-air’ accuracy decreased when robot is not touching the ground. Energy text in the cross-hair removed. Read On

WEAPON FEEDBACK UPDATE – 1.9.2552

NEW: Improved weapon feedback systems – click here to find out more about these new features Audio Improvements including new laser sounds and dynamic sound mixing OTHER CHANGES: Improvements to CRF sorting algorithm to favour more recently uploaded Robots from active players Changes to Game Mode order on play menu NEW PLAYER LEVEL XP – For players with a low level, we have reduced the... Read On

Weapon Feedback Update – Out Now!

Weapon Feedback Update – Out Now!

While a majority of the team knuckle-down on the forthcoming Tiers and Infinity update for Robocraft, we’ve set aside a bit of time to add some Quality of Life (QoL) improvements to the game in the shape of new Robot Recoil and Camera feedback systems, audio improvements and damage indicators. We’ve nixed a few bugs too! Click here to read the patch notes Read On

Dev Jam – Designing Weapon Feedback

Dev Jam – Designing Weapon Feedback

Hey there Robocrafters, We’re keen to continue to share with you what it is we’re working on in Robocraft. Recently we released a Dev Jam explaining Tiers, If you didn’t catch that one, you can read about it here. With the majority of the team focussed on the Tiers update (planned to release with the Infinity changes), we’ve carved out some time to add a few quality of life changes. The most obvio... Read On

Twitter-Voted Community BRAWL out now!

Twitter-Voted Community BRAWL out now!

If you follow us on Twitter, you’ll have no doubt seen that we recently gave you the opportunity to vote on what the next BRAWL should be. Over the course of a week, we published a number of polls, giving you different BRAWL settings/rules to vote on. The results of those polls determined that you wanted a 10 v 10 Elimination with a max CPU of 1,500 and auto-heal off. So, that’s what w... Read On

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