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  • Custom Games Mk.1 Alpha added

Custom Games has taken a LOT of development effort to support. We’ve had to rework our entire server infrastructure and lobby code to enable it. We have tested it internally as much as we can but it is hard to predict how popular the feature will be, how users will use it, and therefore how the infrastructure will cope when it’s launched. For these reasons we have decided to do an Alpha launch that we rolled out with this update.

Here’s how it works:

  • In today’s update the feature was added, but the Custom Games button in the Play Menu was initially disabled
  • We will then enable it for a random % of users and check everything is stable
  • If any issues arise we will switch it off again, fix the issues, and then enable it again as quickly as possible
  • We will increase the % of users who have access to the feature step-by-step and as fast as possible until 100% of users have access to the feature
  • When all seems stable, we will promote the feature to the users who aren’t paying attention to the website and may want to come check it out

We’re releasing Custom Games in four stages. The first is the MK1 Alpha release which started today. The reason we’re splitting it up like this is to get the feature to you as quickly as possible, by doing it in steps we can get it to you faster and get it stable faster and learn from the way you are using the feature and feedback on the feature when it’s live.

In Custom Games Mk1 you can invite 2-10 players to play private games, choose game mode, choose map, and host a private custom games chat channel


To find out how Custom Games Mk1. works, watch our 60 second overview video

For more information on what’s planned for Custom Games, read our recent Dev Jam.


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  • Fixed a bug that displayed the wrong error message when a user logged into the Robocraftgame.com website with an email address
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